Make sure you check out the up and coming PvP dedicated website, PvP Fiends! This is a site dedicated to all things PvP, not just MMO's, but FPS, RTS, and console fighters as well! The site is still in development, but it should be up soon!
Stormcrow
Saturday, April 4, 2009
Wednesday, September 17, 2008
Victory by a Hair's Breadth
I had a really cool little scenario yesterday that I felt I had to share.
My friend (Rookie-Shadow Warrior) and I (Unyielding-Ironbreaker) queued up for Gates of Ekrund yesterday, our last game of the evening.
We got in and the score was 150ish to 300ish, Destruction winning. After a few minutes of tough fighting our team managed to three cap them, pushing the scores to 400-475. They managed to take back their own capture point (ammo cache, if memory serves), and as the seconds ticked down, I found myself saying, "If we'd just gotten in a minute earlier... this game would be done."
My roommate, Rookie, however, kept saying, "It's not over, it's not over. We got this." The points kept ticking... their points ticked to 499, ours to 480, and I just knew that we were done. But by some miracle, our points ticked again, before theirs did, and we ended up winning the game 500 to 499.
That's right, 1 point victory, after getting in 5 minutes late and down by 150 points. In our glorious celebration (and it was glorious), however, I forgot to save the Scenario Report. Oh well, it was a great battle none-the-less. Thanks to all the fantastic Order healers on Volkmar for keeping my old-school dwarven ass alive.
Games like that just really get the blood pumping, gotta love that. Anyway, keep up the good work Order!
Stormcrow
My friend (Rookie-Shadow Warrior) and I (Unyielding-Ironbreaker) queued up for Gates of Ekrund yesterday, our last game of the evening.
We got in and the score was 150ish to 300ish, Destruction winning. After a few minutes of tough fighting our team managed to three cap them, pushing the scores to 400-475. They managed to take back their own capture point (ammo cache, if memory serves), and as the seconds ticked down, I found myself saying, "If we'd just gotten in a minute earlier... this game would be done."
My roommate, Rookie, however, kept saying, "It's not over, it's not over. We got this." The points kept ticking... their points ticked to 499, ours to 480, and I just knew that we were done. But by some miracle, our points ticked again, before theirs did, and we ended up winning the game 500 to 499.
That's right, 1 point victory, after getting in 5 minutes late and down by 150 points. In our glorious celebration (and it was glorious), however, I forgot to save the Scenario Report. Oh well, it was a great battle none-the-less. Thanks to all the fantastic Order healers on Volkmar for keeping my old-school dwarven ass alive.
Games like that just really get the blood pumping, gotta love that. Anyway, keep up the good work Order!
Stormcrow
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Saturday, September 13, 2008
Call to Arms
Hello everyone, I've been getting a few emails regarding what server we will be going to at launch. We decided today we'd be going to server: Volkmar. So there it is folks. See you all soon!
Friday, August 29, 2008
Hammer of War Online
For all of you WAR fans spending these next few weeks voraciously devouring all the Warhammer Info you can get, you should make sure to take a look at an upcoming site: Hammer of War Online. It's a community portal and forum site that features news and reader-submitted weekly columns, so if you've got an itch to write, head on over and take a look.
Stormcrow
Stormcrow
Monday, August 25, 2008
Order: A Call to Arms
So release is getting closer, and I hear a lot of people that are clamoring to get in the game "for real". Let me tell you, I'm definitely in the same boat.
My own guild and I are talking about servers, and we're looking for other RvR based Order Guilds (North America), to join whatever server we do. So if you have a North American Order Guild and want to join a server of like-minded Order Players, please leave a comment on this thread saying you're interested, and maybe some contact info, just a screen-name, and an e-mail will be fine.
So, spread the word, and here's to hoping for a Server full of like-minded Order players for total server domination (we can hope right?).
Cheers,
Stormcrow
P.S. We are leaning towards Open-RvR Servers at this time, but it is still under discussion.
My own guild and I are talking about servers, and we're looking for other RvR based Order Guilds (North America), to join whatever server we do. So if you have a North American Order Guild and want to join a server of like-minded Order Players, please leave a comment on this thread saying you're interested, and maybe some contact info, just a screen-name, and an e-mail will be fine.
So, spread the word, and here's to hoping for a Server full of like-minded Order players for total server domination (we can hope right?).
Cheers,
Stormcrow
P.S. We are leaning towards Open-RvR Servers at this time, but it is still under discussion.
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Thursday, August 21, 2008
The White Tower Speaks: The Ironbreaker
I've always been a fan of Dwarves, and I'm not talking about Dwarves with contraptions, with their black powder weapons, and their whirly birds...no I'm talking about a good, old fashioned dwarf, the kind that still thinks cannons and organ guns are new-fangled devices and are no match for a longbeard with axe or hammer in hand. Of course, I'm talking about the Ironbreaker (R.I.P. Hammerer).
This was the one of the last classes I played around with during beta, I wanted to try one sooner, but I got distracted by all manner of things. Like my other main classes, I played this class to 21, and then played around with the templates, as well as spending an extensive amount of time in RvR.
My overall impression of the Ironbreaker? Not only is he the class I intend on playing at release, he is also, in my opinion, possibly the strongest class in the game at this time. The only classes I have seen that even come close to the survivability of the Ironbreaker are the Black Orc, the Chosen, or the Warrior-Priest. And if the Ironbreaker equips a shield? It's good game, you have arguably the toughest class in the game at your disposal. And if you're talking about damage, this little bearded man will definitely surprise you.
The truth is, I wanted to play the Ironbreaker with Axe/Shield in homage to their tabletop origins, and I wanted to tank my little heart out as Path of Stone. Here's the story of how my Ironbreaker learned to stop using a shield, and love the Great Weapon. For a short while during beta, shields were bugged and weren't blocking, and I won a pretty sweet two-hander in a PQ, so I decided to try it out in RvR.
Dear lord, what has Mythic done. Even without the shield, I mitigate a lot of damage, and thus still serve in tank capacity, especially with Guard and Oathfriend. If you have a pocket healer (Rune Priests are ideal), you can go on just about forever. Ironbreaker damage is moderate, but steady, early in the fight, but if the point ever comes where I build up 100 Grudge, the forces of Destruction start dropping like flies. Add Taunt into the mix, and the Ironbreaker's damage goes through the proverbial roof.
Pro Tip:
Target priority is very important in RvR. In Tier 1, you'll be seeing a lot of greenskins, so I recommend finding their Shamans and Squig Hunters early in every fight, and taking them out first. With full Grudge and Taunt (esp. if you're in the RR 6 gear), they go down easily. I recommend staying away from Black Orcs and Chosen, until all other enemies are dead, especially if they are toting a shield.
So what else do I love about the Ironbreaker? The deal breaker for me was their epic amount of CC (comparative to other classes in WAR). With proper tactics they have a slew of Snares, Roots, Knockdowns, Knockbacks, and AoEs. It's a Crowd Controllers wet dream. I can protect my healer all day with a slew of knockbacks and knockdowns on short to moderate cooldowns, add Guard and Oathfriend to the mix, and the two of us can take on quite a few enemies at once. I would even go so far as to say the Ironbreaker and Runepriest classes are some of the best classes in the game at this point, and when combined, they are nigh unstoppable. As others have mentioned, the synergy between these two classes is more than impressive.
As for specs, I see only one really. Vengeance/Brotherhood. The only question for me is whether or not I want to go all the way up the Vengeance line to Grudge-born Fury, or whether I want to get Earthshatter in the Brotherhood Tree. Two talents you should definitely keep your eye on are the Powered Etchings Tactic, and Punishing-Knock, which add a knockback and knockdown respectively to two of your core skills, always good.
Okay, now on to the bad stuff, and let me tell you, there isn't much. Firstly, Oathfriend's mechanic right now is kind of odd, you can only put it on a group member, not even on someone in your warband, and if you're just running around in Open RvR without a group, good luck getting grudge. Because the truth is, people avoid hitting me like the plague, which means no grudge, and without grudge, the Ironbreaker's damage is sub-par (as it should be). Allowing Oathfriend to be used on anyone in your realm would be an excellent change. If not anyone, then at least make it apply to Warbands to make scenarios easier. As recompense for this change, I wouldn't mind seeing the CD being increased slightly, or having our damage slightly nerfed (don't hurt me IB fanatics!).
Also, the Path of Stone is lackluster in RvR. Sorry, I said it, and I'm sad, because I'd love to throw on a shield and kick it old school, but right now the incentive just isn't there, many of the Ironbreaker's best abilities require or encourage Great Weapons. Sad, but true. If I had to suggest changes, I would say have knock downs and other CC (Silence or Disarm) be the domain of shields (Path of Stone), and maybe have Armor Penetration and perhaps AoE be the domain of the Great Weapon (Path of Vengeance). Right now, one of our best Knockdowns (Cave-In) requires a Great Weapon, that's a little backwards IMO. That said, Path of Stone is probably the premier PvE tanking Mastery, unfortunately, I didn't try any of the End-Game PvE, so I can't comment with any certainty.
Overall, the Ironbreaker is an incredible class, with extensive survivability and Crowd Control. With the right tactics and skill usage, their damage is also pretty impressive (I honestly expect this to be toned down). This will probably be my main class on release, duoing with my Rune Priest Roommate, we should have Destruction feeling the fury of the Ancestors in no time.
Cheers, and see you all soon!
Stormcrow
This was the one of the last classes I played around with during beta, I wanted to try one sooner, but I got distracted by all manner of things. Like my other main classes, I played this class to 21, and then played around with the templates, as well as spending an extensive amount of time in RvR.
My overall impression of the Ironbreaker? Not only is he the class I intend on playing at release, he is also, in my opinion, possibly the strongest class in the game at this time. The only classes I have seen that even come close to the survivability of the Ironbreaker are the Black Orc, the Chosen, or the Warrior-Priest. And if the Ironbreaker equips a shield? It's good game, you have arguably the toughest class in the game at your disposal. And if you're talking about damage, this little bearded man will definitely surprise you.
The truth is, I wanted to play the Ironbreaker with Axe/Shield in homage to their tabletop origins, and I wanted to tank my little heart out as Path of Stone. Here's the story of how my Ironbreaker learned to stop using a shield, and love the Great Weapon. For a short while during beta, shields were bugged and weren't blocking, and I won a pretty sweet two-hander in a PQ, so I decided to try it out in RvR.
Dear lord, what has Mythic done. Even without the shield, I mitigate a lot of damage, and thus still serve in tank capacity, especially with Guard and Oathfriend. If you have a pocket healer (Rune Priests are ideal), you can go on just about forever. Ironbreaker damage is moderate, but steady, early in the fight, but if the point ever comes where I build up 100 Grudge, the forces of Destruction start dropping like flies. Add Taunt into the mix, and the Ironbreaker's damage goes through the proverbial roof.
Pro Tip:
Target priority is very important in RvR. In Tier 1, you'll be seeing a lot of greenskins, so I recommend finding their Shamans and Squig Hunters early in every fight, and taking them out first. With full Grudge and Taunt (esp. if you're in the RR 6 gear), they go down easily. I recommend staying away from Black Orcs and Chosen, until all other enemies are dead, especially if they are toting a shield.
So what else do I love about the Ironbreaker? The deal breaker for me was their epic amount of CC (comparative to other classes in WAR). With proper tactics they have a slew of Snares, Roots, Knockdowns, Knockbacks, and AoEs. It's a Crowd Controllers wet dream. I can protect my healer all day with a slew of knockbacks and knockdowns on short to moderate cooldowns, add Guard and Oathfriend to the mix, and the two of us can take on quite a few enemies at once. I would even go so far as to say the Ironbreaker and Runepriest classes are some of the best classes in the game at this point, and when combined, they are nigh unstoppable. As others have mentioned, the synergy between these two classes is more than impressive.
As for specs, I see only one really. Vengeance/Brotherhood. The only question for me is whether or not I want to go all the way up the Vengeance line to Grudge-born Fury, or whether I want to get Earthshatter in the Brotherhood Tree. Two talents you should definitely keep your eye on are the Powered Etchings Tactic, and Punishing-Knock, which add a knockback and knockdown respectively to two of your core skills, always good.
Okay, now on to the bad stuff, and let me tell you, there isn't much. Firstly, Oathfriend's mechanic right now is kind of odd, you can only put it on a group member, not even on someone in your warband, and if you're just running around in Open RvR without a group, good luck getting grudge. Because the truth is, people avoid hitting me like the plague, which means no grudge, and without grudge, the Ironbreaker's damage is sub-par (as it should be). Allowing Oathfriend to be used on anyone in your realm would be an excellent change. If not anyone, then at least make it apply to Warbands to make scenarios easier. As recompense for this change, I wouldn't mind seeing the CD being increased slightly, or having our damage slightly nerfed (don't hurt me IB fanatics!).
Also, the Path of Stone is lackluster in RvR. Sorry, I said it, and I'm sad, because I'd love to throw on a shield and kick it old school, but right now the incentive just isn't there, many of the Ironbreaker's best abilities require or encourage Great Weapons. Sad, but true. If I had to suggest changes, I would say have knock downs and other CC (Silence or Disarm) be the domain of shields (Path of Stone), and maybe have Armor Penetration and perhaps AoE be the domain of the Great Weapon (Path of Vengeance). Right now, one of our best Knockdowns (Cave-In) requires a Great Weapon, that's a little backwards IMO. That said, Path of Stone is probably the premier PvE tanking Mastery, unfortunately, I didn't try any of the End-Game PvE, so I can't comment with any certainty.
Overall, the Ironbreaker is an incredible class, with extensive survivability and Crowd Control. With the right tactics and skill usage, their damage is also pretty impressive (I honestly expect this to be toned down). This will probably be my main class on release, duoing with my Rune Priest Roommate, we should have Destruction feeling the fury of the Ancestors in no time.
Cheers, and see you all soon!
Stormcrow
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The White Tower Speaks: The Warrior-Priest
After enjoying a little bit of time on my Swordmaster (21 levels worth, and several hours of RvR and Templates), I decided to try the Warrior-Priest, and repeated the same steps for him. Leveled to 21, and then tried the templated characters.
My overall impression of the Warrior-Priest is that they are a very strong class. They have good survivability with Medium Armor, solid heals, and when specced correctly, they also do respectable damage.
Here's the catch though. As a Warrior Priest, I found it INCREDIBLY difficult to keep someone up through even a moderate assault (unless that person was myself, don't ask me why), and I just I don't see this class, in its current state, being a main/primary healer for RvR. Frankly, I think the Rune-Priest is the king of that arena (as he should be, considering his questionable damage output). There are people running around in beta as Salvation specced, with their little 1-handers and off-hands, spamming heals and supplication (converts AP to Righteous Fury). I think this play-style right now is weak and quite frankly, not the way the WP was intended to be played. If you want to stand in the back and spam heals, I strongly suggest the Rune Priest.
So you're asking now... well if I want to play a healing class, you just said Rune Priest was the best right? If you want to look at just healing, then yes, I would say the Rune Priest is a little better. What you need to be looking at is a combination of your damage and healing, as well as the buffs you bring to your group. Your big heal is a 3 second melee channel called Divine Assault. It's a doozy. It hits hard, and it hits fast, and best of all, it converts all the damage you do (times 2.5) into a heal to your defensive target. If you get hit, however, this spell loses a lot of its potency, but if you spec hard strength, this thing can deal a lot of damage, and return a good amount of health. Combine this with Divine Strike (a life tap ability), and your HoT's you can keep yourself going almost indefinitely, and after a while your not-insignificant damage will add up.
This, in my opinion, is what makes the Warrior-Priest truly shine. He's almost completely self-reliant, a jack-of-all-trades, and I strongly recommend him if you like soloing, or doing your own thing within a group. He is also very good at one-on-one's if that's something that's important to you.
As for specs, I found both the Grace and Wrath lines to be nicely done, in particular pay attention to the tactic in the Grace Line (Grace of Sigmar), that increases the power of Divine Strike (gain life on hit) to a greater % of healing. There is also a Tactic (Endless Guilt) early in the Wrath Line that makes your base snare (Weight of Guilt) last longer, and make it AoE, which I found interesting.
Note, however, that Career Tactic slots are very important, as you don't get many, so choosing your Tactics wisely is very important for any career.
Okay, on to the negatives. One I've already mentioned, they can't really main heal, though they do a decent job of back-up and group healing, and they keep themselves up well. This class is also, deceptively difficult to play compared to a lot of the other classes, in my opinion, having do deal damage and heal can be micro-intensive (not to mention daunting) if you're trying to heal someone other than yourself... not only that, but you have to do it from melee, something not even the Arch-Mage has to contend with.
Also, our Prayers (Aurs for you WoW Paladins), are trash. Absolute crap, the best one in my opinion is the one that increases armor, but it's pretty questionable. This is especially true when we match them up against the WP mirror, the Disciple of Khaine, that gets a Slow Aura! WTB that skill.
And, lastly, like the Swordmaster, our Snare is slow coming out, as the target must be crippled for it to take effect. It's a pain, but understandable for the sake of balance.
Overall, the Warrior-Priest is a blast, he was soooo very close to being my main, until I found the awesome that is the Ironbreaker, and I'll definately make a WP alt. IMO, the Warrior-Priest may be one of the best classes in the game right now, just don't think of him as a pure healer, I think you'll be disappointed. Play him for what he is, a melee dps/healer hybrid, and I think you'll find a lot of enjoyment in this class just like I did!
That's all for now, good luck and see you soon!
Stormcrow
My overall impression of the Warrior-Priest is that they are a very strong class. They have good survivability with Medium Armor, solid heals, and when specced correctly, they also do respectable damage.
Here's the catch though. As a Warrior Priest, I found it INCREDIBLY difficult to keep someone up through even a moderate assault (unless that person was myself, don't ask me why), and I just I don't see this class, in its current state, being a main/primary healer for RvR. Frankly, I think the Rune-Priest is the king of that arena (as he should be, considering his questionable damage output). There are people running around in beta as Salvation specced, with their little 1-handers and off-hands, spamming heals and supplication (converts AP to Righteous Fury). I think this play-style right now is weak and quite frankly, not the way the WP was intended to be played. If you want to stand in the back and spam heals, I strongly suggest the Rune Priest.
So you're asking now... well if I want to play a healing class, you just said Rune Priest was the best right? If you want to look at just healing, then yes, I would say the Rune Priest is a little better. What you need to be looking at is a combination of your damage and healing, as well as the buffs you bring to your group. Your big heal is a 3 second melee channel called Divine Assault. It's a doozy. It hits hard, and it hits fast, and best of all, it converts all the damage you do (times 2.5) into a heal to your defensive target. If you get hit, however, this spell loses a lot of its potency, but if you spec hard strength, this thing can deal a lot of damage, and return a good amount of health. Combine this with Divine Strike (a life tap ability), and your HoT's you can keep yourself going almost indefinitely, and after a while your not-insignificant damage will add up.
This, in my opinion, is what makes the Warrior-Priest truly shine. He's almost completely self-reliant, a jack-of-all-trades, and I strongly recommend him if you like soloing, or doing your own thing within a group. He is also very good at one-on-one's if that's something that's important to you.
As for specs, I found both the Grace and Wrath lines to be nicely done, in particular pay attention to the tactic in the Grace Line (Grace of Sigmar), that increases the power of Divine Strike (gain life on hit) to a greater % of healing. There is also a Tactic (Endless Guilt) early in the Wrath Line that makes your base snare (Weight of Guilt) last longer, and make it AoE, which I found interesting.
Note, however, that Career Tactic slots are very important, as you don't get many, so choosing your Tactics wisely is very important for any career.
Okay, on to the negatives. One I've already mentioned, they can't really main heal, though they do a decent job of back-up and group healing, and they keep themselves up well. This class is also, deceptively difficult to play compared to a lot of the other classes, in my opinion, having do deal damage and heal can be micro-intensive (not to mention daunting) if you're trying to heal someone other than yourself... not only that, but you have to do it from melee, something not even the Arch-Mage has to contend with.
Also, our Prayers (Aurs for you WoW Paladins), are trash. Absolute crap, the best one in my opinion is the one that increases armor, but it's pretty questionable. This is especially true when we match them up against the WP mirror, the Disciple of Khaine, that gets a Slow Aura! WTB that skill.
And, lastly, like the Swordmaster, our Snare is slow coming out, as the target must be crippled for it to take effect. It's a pain, but understandable for the sake of balance.
Overall, the Warrior-Priest is a blast, he was soooo very close to being my main, until I found the awesome that is the Ironbreaker, and I'll definately make a WP alt. IMO, the Warrior-Priest may be one of the best classes in the game right now, just don't think of him as a pure healer, I think you'll be disappointed. Play him for what he is, a melee dps/healer hybrid, and I think you'll find a lot of enjoyment in this class just like I did!
That's all for now, good luck and see you soon!
Stormcrow
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